namespace Perigee.Logic
{
    public class Projectiles
    {
        private string mName;               //Name des Projektil

        public string Name
        {
            get { return mName; }
            set { mName = value; }
        }
        
        private int mAgility;               //Beweglichkeit des Projektiles in Grad/sek

        public int Agility
        {
            get { return mAgility; }
            set { mAgility = value; }
        }

        private int mSpeed;                 //Gescwindigkeit des Projektiles

        public int Speed
        {
            get { return mSpeed; }
            set { mSpeed = value; }
        }

        private int mRange;                 // Reichweite des Projektiles

        public int Range
        {
            get { return mRange; }
            set { mRange = value; }
        }

        private float mMass;                  // Masse des Projektile

        public float Mass
        {
            get { return mMass; }
            set { mMass = value; }
        }

        private int mDamageArmor;           //Schaden gegen Panzerung

        public int DamageArmor
        {
            get { return mDamageArmor; }
            set { mDamageArmor = value; }
        }

        private int mDamageShield;          //Schaden gegen Schilde

        public int DamageShield
        {
            get { return mDamageShield; }
            set { mDamageShield = value; }
        }
        
    }
}
